Just a little intro about myself. I come from a family of 5 (ie. my parents, Kor, Jie and me) although there's only 3 or us left now. Kor is 17 years older than me while Jie is 14 years older, so mum would always say that I'm an accident! I'm most bless to have a very wonderful Jie and its sad that we only spent 12years together before she left us. I miss her lots! The other greatest shock in my life is when dad left us on 19 Aug 09... it was so sudden! But still life moves on and I've certainly gone through alot of tough times which have molded me alotz too. I'm thankful for the people whom I've met along the way and who have helped me through each difficult time. Above all, thank God for loving me and for giving me great strength. Thanks!
Purpose of the game
The purpose of the game is for each player to place all his/her
pieces on the board (or at least the maximum number of pieces).
Restrictions
Each player must begin at one of the corners of the board
Each new piece that is placed on the board must touch another piece of the same colour, but it can only touch at the corners, never along the sides
End of the Game
When a player is blocked and can no longer place any pieces on the board, he/she must miss his/her turn. The other players continue in the normal order of play until no one can place any more pieces on the board.
When all the players are blocked, the computer counts the number of squares that each player placed on the board and calculates their scores:
* Each square which has been placed on the board counts as one point.
* A bonus of 15 points is awarded if all 21 pieces have been placed on the board.
* This bonus is increased to 20 points if the 21 pieces were placed on the board with the single square being placed last
The person who has the most points wins !
CITADEL
Overview
No. of player: 3 - 7 pax
Players are rulers of medieval towns and try to build the most impressive districts.
Preparation
At the start of the game, each player is dealt a four district cards and given two gold coins. A number of character cards are placed face up on the table to leave the deck with a number of cards equal to the number of players plus two. If one of the opened cards is the King, the deck is reshuffled and the process is repeated. Then one card is placed face down. The player who was king the previous round then selects the one character card, and passes the remainder to the next player. This continues until the last player selects a card.
When there are only three players, the Assassin card is removed from play. When there are seven players, only one card gets to be passed to the last player. However, he gets to choose between this single card and the face down card.
How to play
During his turn, players may either take a card (draw two and keep one, returning the other to the bottom of the deck), or get two gold coins. The player may then build districts by paying the amount stated on the card.
There are five types of district cards: military (red), religious (blue), trade (green), noble (gold) and special (purple).
The eight characters & their special powers are as follows:
?Assassin - The Assassin may choose a character (not player) to assassinate. Assassinated character misses his turn.
?Thief - The Thief may choose to steal from a character (not player). Targeted character loses all his gold at the start of his turn to the thief.
?Magician - The Magician may choose to swap all cards in his hand with another player or any number of cards in his hand with the same number of cards from the deck.
?King - The King gains extra gold for noble districts (gold) owned by him. He also gets to choose character cards first next round.
?Bishop - The Bishop gains extra gold for religious districts (blue) owned by him. He is immune to attacks from the warlord.
?Merchant - The Merchant gains an extra gold at the start of his turn. He may also gain an extra gold for each trade district (green) owned by him.
?Architect - The Architect take two district cards for free at the start of his turn. He may also build up to three districts in his turn. (Other characters may build only one district per turn.)
?Warlord - The Warlord gains an extra gold for each military district (red) in his city. He may also attack to destroy a district by paying the cost of the district minus one.
End of Game
The game ends when any player creates his eighth district. Play continues to complete the turn (for all players) and scores are totalled. Players receive points for the value of their districts, for having districts of all colours, and for completing eight districts. In addition, the first player to complete eight districts gets additional points. The player with the most points win.
DAWN UNDER
Overview
No. of players: 3 -6 pax
Put all your vampires to sleep in the graves or give them away to other players before the sunrises!
Preparation
* Place the game plan on the table
* Cover all graves with the grave lid (bat emblem facing up)
* Each player gets 3 garlic bundle of the same colour. Remember your garlic colour!
* All vampires are mixed face down and distributed equally between the players
* Arrange the vampires so that they are facing down and in a row. Then turn over the outermost vampire on each end of the row.
How to Play
At your turn, choose a grave lid and turn it over for all players to see.
1) If the grave is empty and the colour of the turned lid matches the colour of outermost vampire
=> Place the matching vampire in the grave and cover it back.
=> Play moves to next player
2) If the grave is empty but the colour of the turned lid doesn't match the colour of one of your outermost vampire
=> You can place a garlic bundle in the grave (u can also choose not to do so) and cover back the lid
=> Play moves to the next player
3) If there is a vampire in the grave already
=> You have to take a wooden stake
=> Play moves to the next player
* When you collect the third wooden stake, every player ''offers'' you one of their vampires.
4) If there is a garlic in the grave
A) From another player
=> You get a vampire from the owner of the garlic bundle
=> The owner of the garlic may choose to take back the garlic bundle
=> Play moves on to the next player
B) Your own garlic
=> You get a vampire from each of the other players.
=> You may choose to take back your garlic bundle
=> Play moves to the next player
5) Rat plague (you turn over a rat lid)
=> You can turn over as many neighbouring grave lids as you want.
=> If you don't want to turn over mod lids, your lef hand neighbour continues the plague.
6) Another rat plague ( a second rat is found during an on-going rat plague)
=> The current rat plague immediately ends. (ie, close all open graves and substitute the rat lid with a new grave lid from the deck)
End of Game
The first player to have no vampires left (either by burying them or giving them away) wins the game!